
Sintra, Portugal: a small tower in a pond in the gardens of the Pena National Palace. I’m told this is a house for ducks in the middle of a duck pond.
Reblogged from tribute.ca:
Johnny Depp never travels without Jack Sparrow costume
Johnny Depp never travels without his Captain Jack Sparrow costume. The 50-year-old actor often surprises sick children in hospital by arriving dressed as his character from the Pirates of the Caribbean franchise and makes sure he has the costume with him at all times, just in case. He told E! News: “Sometimes you go to kiddie hospitals and things like that. I’ll just sneak in and go and surprise a bunch of kiddies through the different wards…It basically turns into a two-, three-hour improvisation and it’s really fun. So I travel with Captain Jack.” However, Johnny doesn’t think he will be doing the same thing with the costume of his latest character, Tonto from The Lone Ranger as he worries it wouldn’t get through customs. He explained: “That bird going through customs is going to be weird, isn’t it?. I’ll just put a handle on top of it and it will be a handbag.” Johnny – who has two children, Lily-Rose, 14, and Jack, 11, with ex-girlfriend Vanessa Paradis – reached the milestone age of 50 on June 9 and insists he doesn’t have any problems being half a century old because he is just glad to still be alive and appreciates every day of his life. He recently said: “It’s great. I mean, I think any day you wake up and you’re still around is a good thing. Every time you could take a breath and exhale and inhale again, it’s a good thing; 50 is like, ‘Sure! Why not?’ ”
I love this guy. I can’t imagine how much happiness he has brought to so many people, especially the young. One brilliant example is helping a young lady lead a mutiny at her London school.
The Old Wolf has spoken.
Everyone plays Risk, but I had this nagging memory from early childhood that I had played a similar game that wasn’t quite the same. All I remembered about it were these little “I-beams” that were used as some sort of currency. Thanks to the Internet, I was able to refresh my memory.
Summit
Summit is a Cold War board game introduced in 1961 by Milton Bradley as “The Top Level Game of Global Strategy,” and it was about this era that my cousin and I used to play it. I’m surprised that even at my tender age of 10 or 11, I was able to grasp the ins and outs of this purported “adult-level” game.
The board
Playing pieces
Instruction Manual Cover
Alliance flags
A good description of the game is found at Gamepile:
Summit is an early “war game” of the Cold War era. There is no outright conflict involved, the players try to influence their opponents through economic strength and military threat.
Each player represents one of the major powers of the world (of 1961); the United States, the Soviet Union, China, Europe, South America and India. There are three basic units; “mills”, “factories” and “bases”. Mills produce “I-Beams” which are used to build more mills, factories and bases as well as providing “Economic Pressure” chips. Factories produce consumer goods which produce “Popular Support” chips and bases protect mills and factories and produce “Military Threat” chips.
What drives the game is that mills and factories in “foreign” countries produce more than those in a player’s home country. A player can build in any foreign country in which no other player has a base. If a player builds a base in a country, all mills and factories belonging to other players in that country must be removed. So, a player must build bases in the foreign country to protect their mills and factories there.
To force another player to remove a base from a foreign country a player must play one of their chips (either Economic, Social or Military). The second player must either remove the base or counter with a chip of the same type. If they counter, the first player may play a second chip. This continues until one player or the other decides to stop playing chips. A player must be careful, because spending too many chips can leave them very vulnerable in one of the three areas.
This game is surprisingly simple yet surprisingly deep at the same time. Players can ally with each other and can use their allies chips (with their allies permission) in a challenge. The game forces the player to try to maintain a balance of economic, social and military development. A very good game and one that stands up surprisingly well even after over 40 years.
I find this actual quote from the rules book amusing…Compare some of the plays you are making with the international news of the day. Quite often it will coincide with the play of the game.
I’ve found a couple of copies of this game on eBay, but the ones I’ve seen are either incomplete or too expensive. I’ll keep my eye out, because this was one of our favorite games to play when I would visit my “country cousins.”
Now my memory is on a roll. I might as well put a few others here, some of which are no longer available.
Teeko
Teeko is an abstract strategy game invented by John Scarne.
Each player had four wooden pieces; the game was played by placing one’s markers on the board, and then sliding them around with the object of being the first one to line up his or her pieces in a straight line, either horizontal, vertical, or diagonal. Notice the “Scarne on Teeko” volume in this photo.
Blue Chip
I really enjoyed this game – it predated Bookshelf Games “Stocks and Bonds”, and gave me a feel for how the stock market worked.
A description from boardgamegeek.com:
Blue Chip (also published as Dow Jones) is a very simplistic stock market game with an interesting twist (sliding pegboards). There are 12 companies divided into Industrials (such as GM), Railroads (such as Union Pacific), and Utilities (such as AT&T). There are four of each type, and each type has a peg board of a different primary color.
On your turn you may take one and only one action. An action is either buying or selling stock in one company. (You don’t have to sell all when you sell.)
When you buy stock in a company, you move its individual peg up one, two or three spaces depending on how many shares you buy. Likewise when you sell: you move the stock price down one, two, or three spaces.
After each action, draw a card and see what happens. Many of the cards refer to the stock just transacted: a split, or all players holding the stock collect a dividend, or are assessed a fine, or the company goes bankrupt, etc. (Yes, it’s as fierce as the dot.coms a few years ago: five of the twelve companies will be bankrupt by the game’s end!)
Other cards are general and refer to the whole board. Sometimes you roll dice which affect all industrials or railroads or utilities. In that case, you slide the whole peg board for that particular color up or down as necessary. There are dice in three colors with sides of +2, +4, +6, -2, -4, -6 on them.
I was always so excited when my stock would split…
Tactics II (1958) – Avalon Hill
The hobby of wargaming was born in the 1950s with the publication of the game Tactics. TACTICS II is a direct descendant of this original board wargame.
TACTICS II is sort of like military chess. Different pieces, called “units” in wargames, have different capabilities just like chess pieces. The major difference is that a player can move all his pieces each turn, and after all his pieces are moved, battles are resolved against the enemy units his pieces are next to (adjacent to).
The other major difference between wargames and chess is that wargames have a mapboard, divided into squares or hexagons for movement purposes. TACTICS II has a 22″ x 28″ mapboard portraying a fictional continent with two countries, Blue and Red. Terrain includes roads, rivers, woods, mountains, beaches, and cities. The Blue Capital can only be reached over a vast plain, bordered on the left by mountains and on the right by woods. The Red Capital is on an island and can only be reached across one of several bridges or by an amphibious invasion.
Game features include special functions for headquarters units, terrain effects, invasions, airborne assaults, weather effects, replacements, isolation, and even nuclear weapons. Units represent infantry, armor, mountain, airborne, headquarters, and amphibious troops. Over 100 counters in all.
TACTICS II was almost always part of the Avalon Hill game line, primarily because it was sold as an introductory wargame for a number of reasons. The rules introduced many basic board wargaming concepts and were relatively low in complexity. The rulebook is divided into a basic game and a tournament game (advanced game). Both are balanced and relatively quick playing. As the opposing armies are identical in size and composition, victory is gained by a combination of logic, foresight, luck, common sense, and skill in military strategy and tactics. (from boardgamegeek.com)
I’m astonished that I would play this game as a child… I don’t think I’d have the patience for it now.
Careers
I still have a copy of this game, and I love it.
Careers is a game where the players set their own victory conditions. A player may choose to pursue Fame, Happiness, Money, or a combination of all three. The limitation being that the total number of “points” earned in the 3 categories must total 60. eg. 60 Happiness, 0 Fame, 0 Money; 20 of each; or any other combination. The players endeavor to fulfill their goal by going through any number of different “occupation paths”. All paths have some prerequisite for entry, and benefits accrue from going through any of the paths more than once. The different occupations are designed to be suited to different strategies, eg. Hollywood is good for fame points, while “Going to Sea” is good for happiness. In the end it is the player (or team of players) who gets to their pre-set goal first who will be the winner, and achieve everything they ever wanted in life. (from boardgamegeek.com)
Game board
Score pad
The early versions of the game came with those lift-to-erase re-usable score pads, but those tended to wear out after a while as the wax backing dried out.
I loved the squares you could land on… “Breathless view of the Andes… 4 ♥ s“, or “Scandal… score 10 ★ s, but lose ALL your happiness.”
This game has been re-issued in updated editions, but as with all my favorite games, I prefer the older versions best.
Monopoly, with Stock Exchange Add-on
From Wikipedia:
The original Stock Exchange add-on was published by Capitol Novelty Co. of Rensselaer, New York in early 1936. It was marketed as an add-on for Monopoly, Finance, or Easy Money games. Shortly after Capitol Novelty introduced Stock Exchange, Parker Brothers bought it from them then marketed their own, slightly redesigned, version as an add-on specifically for their “new” Monopoly game; the Parker Brothers version was available in June 1936. The Free Parking square is covered over by a new Stock Exchange space and the add-on included three Chance and three Community Chest cards directing the player to “Advance to Stock Exchange”. The Stock Exchange add-on was later redesigned and rereleased in 1992 under license by Chessex, this time including a larger number of new Chance and Community Chest cards. This version included ten new Chance cards (five “Advance to Stock Exchange” and five other related cards) and eleven new Community Chest cards (five “Advance to Stock Exchange” and six other related cards; the regular Community Chest card “From sale of stock you get $45” is removed from play when using these cards). Many of the original rules applied to this new version (in fact, one optional play choice allows for playing in the original form by only adding the “Advance to Stock Exchange” cards to each deck).
My cousin had the original Capitol Novelty version… I wonder if someone in the family still owns it, since it’s quite a rarity.
Add-on cover
Playing pieces
Free Parking becomes the Stock Exchange
Stock cards
This add-0n brought quite a bit of additional excitement to the game, and a way to generate significant cash above and beyond passing “Go.” As a result, my cousin and I would play games that would span days, breaking the bank, having to borrow money from the game of “Life”, allowing multiple hotels on properties, and generally turning the normally peaceful game of destroying your rivals into an absolute feeding frenzy of wealth acquisition worthy of today’s Wall Street brokerage companies and scumbag banks like BoA.
There were other games we played as well, like Stratego (wooden pieces) and Blitzkrieg (again Avalon Hill), Candy Land (hated those black dots!), Go to the Head of the Class, and Chutes and Ladders, but the ones I mentioned above were most frequently brought out and played.
The Old Wolf has spoken.
Stress: n. The confusion caused when ones mind overrides the body’s natural desire to choke the living
out of some
that desperately needs it.
I’ve always tried to keep this blog at a level that all family members will find appropriate. That’s not going to stop, but sometimes the level of stress that arises when I really, really want to say what I think about government stupidity that has risen to the thermonuclear level overwhelms me.
An article at Forbes entitled “The Inexplicable War on Lemonade Stands” outlines a disturbing trend, driven most likely by the same lack of common sense and blind devotion to rules and procedures found in most school boards, districts and principals’ offices.
Fortunately, there are a few good spots among the bad and the ugly:
Red: Shutdowns or enforcement action
Yellow: Restrictions in place
Green: No restrictions or entrepreneurship encouraged
Click through for a larger map with descriptions.
There’s a clear difference between a licensed food truck or vending operation, appropriately subject to local ordinances and health regulations, and kids’ lemonade stands. Some of the comments from the Forbes article are quite interesting:
Keir in Germany said,
It took a mass public outcry to finally get the authorities to back down. Thank God I live in Germany, a country that knows all too well the dangers inherit in a state where the police overstep their mandate to trample on the well-being and livelihood of the common man. The state looks after its people whilst allowing them to live as they see fit without undue interference. The US seems more and more to be following a fascist route; as its influence diminishes around the world, it seeks to enforce its dominance upon its own people. There doesn’t appear to be any hope given the general decline in its education system and completely ignorant, unqualified people who run for office and are given headlines due to notoriety rather than experience and ability. What a dystopia the US has become, and we in Europe, grateful for the US of three generations ago, can only shake our heads and bemoan the loss of a former model and friend.
Gabby responded,
I remember growing up in an America that looked on with great favor kids who setup lemonade and kool aid stands. I used to do this all the time. I also sold greeting cards door to door, and ran a babysitting service when I was in high school. The idea in our country that anyone could do great entrepreneurial things, starting from the poorest of circumstances, and succeed beyond one’s wildest dreams, is what set our country apart from the rest of the World. In fact, in my state where I live, we have success stories in spades. These success stories though wouldn’t happen today, most likely, because the people who started these businesses weren’t backed by big bank loans, venture capitalists, ect. and they weren’t hindered by draconian regulations, rules, and expensive licenses, permits, and the need for regulation commercial kitchens. One lady whose potato chips are known locally all over the state, started in her kitchen in the 1930′s. A successful furniture retailer here, started selling stuff from his garage, and a lady whose name is on some very well known cookies, started baking and selling her cookies, right from her kitchen. I am hopeful that our citizens are starting to see what is going on, and are becoming involved to stop fascist ideas from ruining our country.
lymanlapstrake also responded,
This is an excellent comment and I agree with you 100%. Upon reflection however, I have concluded that this is not necessarily a law enforcement problem, but rather a people problem. Yes, we the people of the U.S.A. are the worlds most litigious society (Google this phrase). There are about a million lawyers sitting around waiting to litigate. The enforcement takes place because someone complains. If nothing is done idiots will probably sue the parents for unsanitary practices or some such nonsense. We cannot help but meddle in each others business. So I think the enforcement is a defensive measure on the part of the authorities. Nobody wins and to my way of thinking it is the fault of our nation having become a society peopled with an excess of wingnuts.
These are excellent comments, although I would not go so far as to invoke the word fascism. The last comment to me seems to be the most relevant – there are just too many attorneys hungry for billable hours who are willing to sue anyone for anything, and driving the culture of litigation that permeates our society (don’t get me started on the demise of the school playground, I’ve already ranted about that here.)
To conclude, I refer you to the popular obituary of Common Sense, widely attributed to “unknown” or George Carlin, but actually written by Lori Borgman and published in the Indianapolis Star in 1998.
Lori Borgman | Sunday, March 15, 1998
Three yards of black fabric enshroud my computer terminal. I am mourning the passing of an old friend by the name of Common Sense. His obituary reads as follows: CommonSense, aka C.S., lived a long life, but died from heart failure at the brink of the millennium. No one really knows how old he was, his birth records were long ago entangled in miles and miles of bureaucratic red tape. Known affectionately to close friends as Horse Sense and Sound Thinking, he selflessly devoted himself to a life of service in homes, schools, hospitals and offices, helping folks get jobs done without a lot of fanfare, whooping and hollering.
Rules and regulations and petty, frivolous lawsuits held no power over C.S. A most reliable sage, he was credited with cultivating the ability to know when to come in out of the rain, the discovery that the early bird gets the worm and how to take the bitter with the sweet.
C.S. also developed sound financial policies (don’t spend more than you earn), reliable parenting strategies (the adult is in charge, not the kid) and prudent dietary plans (offset eggs and bacon with a little fiber and orange juice).
A veteran of the Industrial Revolution, the Great Depression, the Technological Revolution and the Smoking Crusades, C.S. survived sundry cultural and educational trends including disco, the men’s movement, body piercing, whole language and new math. C.S.’s health began declining in the late 1960s when he became infected with the If-It-Feels-Good, Do-It virus.
In the following decades, his waning strength proved no match for the ravages of overbearing federal and state rules and regulations and an oppressive tax code. C.S. was sapped of strength and the will to live as the Ten Commandments became contraband, criminals received better treatment than victims and judges stuck their noses in everything from Boy Scouts to professional baseball and golf.
His deterioration accelerated as schools implemented zero-tolerance policies. Reports of 6-year-old boys charged with sexual harassment for kissing classmates, a teen suspended for taking a swig of Scope mouthwash after lunch, girls suspended for possessing Midol and an honor student expelled for having a table knife in her school lunch were more than his heart could endure.
As the end neared, doctors say C.S. drifted in and out of logic but was kept informed of developments regarding regulations on low-flow toilets and mandatory air bags. Finally, upon hearing about a government plan to ban inhalers from 14 million asthmatics due to a trace of a pollutant that may be harmful to the environment, C.S. breathed his last.
Services will be at Whispering Pines Cemetery. C.S. was preceded in death by his wife, Discretion; one daughter, Responsibility; and one son, Reason. He is survived by two step-brothers, Half-Wit and Dim-Wit.
Memorial Contributions may be sent to the Institute for Rational Thought. Farewell, Common Sense. May you rest in peace.
The Old Wolf has spoken.
Click to enlarge
Found at designtaxi.com. Maps on the Web has created a map that shows the most famous brand to come from each state in the US.
For obvious reasons, the map is creating a stir among those who don’t agree with the particular choice made to represent their state. Regardless of how it all shakes out, I found the map intriguing as I only knew the origins of a few of these brands.
The Old Wolf has spoken.
Dating from 7000 BC, this mask resides at the Musée de la Bible et de la Terre Sainte in France. It is possibly the oldest mask in existence. Some other examples can be seen at Prop Agenda.
The Old (but not as old as this mask) Wolf has spoken.
Adolf Hitler having a conversation with The Marshal of Finland on his birthday in 1942.
This conversation was secretly recorded; this is the only known recording of Hitler while not giving a speech. The video below provides translated subtitles to the conversation.
Hitler deserves no particular focus or attention, but as a historical item of interest, this has value. The only time I ever heard his voice was in his recorded speeches, when he’s reveling in his bombastic madness. It sounds uncanny to hear him speaking in an intimate, conversational setting.
The Old Wolf has spoken.
A runestone which was used as building material in Bjälbo church, Östergötland, Sweden. Photo taken in 1907.
Swedish: “Käcke män reste denna sten efter Grep, sin gillesbroder, Juddes son. Love ristade runorna”.
English: “Valiant men raised this stone in memory of Grep, their guild-brother, son of Judde. Love carved the runes”.